![]() Interestingly, the more times you play each game, the better your Crunchlings' skills are the next time you play. ![]() Each of these is a separate mini-game, where you try and get the best score. From this home, you can take your Crunchling out to different worlds to work on his 3 skills: speed, jumping, and strength. There is a "home" that isn't much more than a decision screen, where you can pet your Crunchling (to make him happy) and you can feed him any of 3 Cap'n Crunch cereals (they've omitted All Berries for some reason). Gameplay-wise, Crunchling Adventure is really 3 mini-games in one. The Cap'n brings you in to help raise and train a Crunchling to compete in this important contest. The Cap'n negotiates with the Thieves into letting the fate of the mines be determined by an athletic challenge between a Crunchling and a Thief. The premise is that the Crunchium Mines at the center of the earth have been taken over by Crunchium Thieves. ![]() Cap'n Crunch's Crunchling Adventure, however, is an exceptionally well-designed game that is a lot more fun than many commercial titles.Īs you would expect from a CD-ROM game bundled with 2 boxes of Cap'n Crunch cereal, this is a simple kid-oriented game. Commercialized marketing tie-in games usually do not get a mention in gaming magazines, and for good reason: they are typically awful.
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